Wednesday, May 26, 2010

Teck Deck In Singapore

2010: Commander NEW





Today I bring news pleasant, at least for me because I'm a fan of the first installment of this collection, I am a regular player at War Command Europe and more since leaving the MOD Super Grand Strategy which is free - of course you need to have the Vanilla version of the game - the MOD I have to comment, greatly improves an original which itself is already a good wargame, but this new version, created by a team of fans of the first delivery is a marvel, also notice that the wargame and play them Like, do not stop to remove improvements and corrections, the manual is a clear example of his great work, neither more nor less than 228 pages in MOD version 1.05.





In itself, this collection consists of 2 deliveries, the aforementioned Command Europe at War (CEAW or CEW) and a version Napoleonic Commander: Napoleon at War (CNAW or CNW) has not been as successful as the first, has really been , based on feedback from the wargamweros, by his not so successful adaptation of the scale of the units that represent armies of different nations, which if CEW is wonderfully well, but it is equally successful in CNW, go to not the best format for representing the time, but it's still a good option to consider and try if you're looking for an easy game to learn.


And now it's the turn of the First World War and what you can see from the pictures, it is just perfect, the issue is how this conflict will be reflected on this engine, it should be noted that was a war of attrition in which stationary fronts or rather that to gain a few meters of land cost many lives, where the war of trenches and No Man's Land spaces under way to understand this conflict, where the tanks were used as accompaniment for the progress of the infantry and where it began to have some concepts on these new machines that were subsequently documented the importance of them in a modern war, which stagnated on several fronts as the West, a war where there were many casualties, where chemical warfare was used and what was to be avoided at all costs at the beginning of the Second World War and in the days before the declaration, as reflected all these aspects, I would not have to look like we were playing CEW but with icons of the First World War, I would have to be more static, with fronts expensive to break, as applied chemical warfare, as reflected these fronts, which have important aviation or mechanical units, will actually have the feel of a trench war, because all that remains to be seen and I hope to give the formula and principle that enters your eyes.

Now put the data and the features found on the website of Slitherine :


Huge hex based campaign map that stretches from the USA in the west, Africa and Arabia in the south, Scandinavia to the north and the Urals to the east.

A Great Campaign that encompasses the entire war since the invasion of Belgium on August 5, 1914 until the armistice on November 11, 1918. Several smaller stages, focusing on a single campaign or forehead, as Verdun 1916, 1918 and Campaigns Kaiserschlacht Eastern Front.

16 types of different units, including infantry, cavalry, armored vehicles and tanks, artillery guns and armored trains railways, cruise ships, submarines and warships, jet fighters, bombers and zeppelins. Each has its own strengths and weaknesses, based on their properties as historical accuracy in the various theaters throughout the war.

commanders and their units. Each has its own strengths, have to say wisely commander is right for every situation and forehead.

commanders Three types are available: general ground units, admirals and Flying aces that will strengthen your air units.

Investing in research and technology to improve your units as combertirlos airplanes for a powerful and deadly machine, have a greater range of vision and more powerful attacks, improve the artillery so that each time their attacks more accurate and powerful. Focus on armor technology and create a terrible new weapon in the battlefield: the tank. Mode

detailed and realistic combat with the issue of supply, morale, terrain, leadership, equipment, training and fog of war.

Multiplayer via hot seat or by Slitherine servers, appearance that will revolutionize PBEM.

Easy to learn but difficult to master.

A completely new engine, which allows us to work with any high screen resolution 1024x600 and is fully compatible with the widescreen format.

Using the LUA scripting language, allowing players to modify many aspects of gameplay including combat, research, statistics of the units, terrain effects and many more.

Nothing, I mentioned another game to add to the list of updates in 2010, the only thing I dislike is the issue of relying on a server to play PBEM, is how we can see Field of Glory, but I do not like relying on a unique online service to enjoy a game that payment, they could at least give us the option to choose between playing with the conventional system of sending the e-file mail or use the revolutionary new system PBEM will not get by force, in order to see what happens in a few years ago when just play this WarGames few, what will happen with this revolutionary system that should cost a paste to keep it active, we can play in PBEM here 5 years or else we will have a great game to play alone against the AI.

Still, as I mentioned at the beginning this is a pleasant surprise.


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