Wednesday, April 7, 2010

Transvestite Models Makeup Tips

CONTENT ADDITIONAL: Julius Caesar's Campaigns in Gaul




Since I'm a bit FOGeando, today I leave an additional content, this is a small draft scenarios for the campaign of Julius Caesar in Gaul.

Led by maximvs we will enjoy the scenes that have mounted with the idea of \u200b\u200bcontinuing this campaign understood from 58BC to 51BC.

This is a good example of what allows us to create ease of scenario building manager as well from time to time, in an update, the package comes with some surprise as some of the scenarios created by the Community. We

that if you have FOG and now you are giving cane, go through this link and enjoy the campaign proposed by maximvs.

Here you have some scenarios in which is working to give you an idea:


Caesar in Gaul 58BC - 1 The Helvetii
Caesar in Gaul 58BC - 2 The Helvetii
58BC Caesar in Gaul - 3 Ariovistus
Caesar in 57BC Gaul - 1
Belgians Caesar in 57BC Gaul - 2
nerves Caesar in Gaul 57BC - 3
Alps
And what will the new series:

56BC Caesar in Gaul - 1 The Venetian
Caesar in 56BC Gaul - 2 The
Veneli Caesar in 56BC Gaul - 3 The Osismi
Caesar in 56BC Gaul - 4 The Aquitaine
Caesar in 56BC Gaul - 5 The Aquitaine

Tuesday, April 6, 2010

Blister With Hard Core On Labia

FOG NEW 2010: FIELD OF GLORY - NEW RISE OF ROME




At first it was Field of Glory , the base game and the need to play all future expansions .

In the first installment, we can play the scenarios that brings (not many at first) with armies already mounted, so we can get used to the idea of \u200b\u200bhow this version of the famous PC game miniatures. Base game also comes with a scenario generator which easily made to appear several scenarios created by the community and some of them were added in patches that have emerged so far.

should be noted that Field of Glory, also lets us know how the multiplayer and see how fast, entertaining and fun are the games against another opponent.

But it is only the beginning and although 50% of the essence of the game, which I will discuss today is the beginning of what will be the digital version of such a dedicated number, of course one of the most important parts of their Big Brother may not be represented, well not 100%, I mean the whole art of miniature painting and collecting itself that carries the fans of this wargame and secondly all the rules you have to learn, but a bit of that if we bring, I refer to the various armies that can mount from this first extension, which like the original, will accompany a few more to catch up to the board game.

And when it comes to rules, not required reading times because of the calculations, variants, given shots, tables and so will your computer, we only devote to the fun part, the plan and planned move as a tactic, but that's only superficial because when you play against another opponent or opponents and see how to search and scratch the fabulous manual on-line learning and Take advantage of your opponent.



Field of Glory Rise of Rome is the first of these expansions and more importantly, is the first that brings the digital generated armies, which will be the cornerstone of This wargame in the PC version.

In Rise of Rome adds a host of new features for individual items to the multiplayer and a great number of armies and troop types:

Mid-Republican Roman, Late Republican Roman, Gallic, Pyrrhic, Later Carthaginian , Ancient English, Macedonian Later, Attalos pergamena, Numidian or Early Moorish, Later Seleucid, Later Ptolemaic, Pontic, Spartacus Slave Revolt, Early Armenian, Parthian, Jewish Later, Bosporan, Illyrian




Features Extensive Army Digital Generator (DAG), which allows us to design hosts a number of points and then use these armies to single player games against AI or against another opponent through multiplayer.

generator using random battles armies created in the DAG.

new option was added to the field of vision. Battles can be implemented with or without LOS. This option will hide and action groups enemy tactics in the field that is hidden behind the hills or other troops. Beware of ambushes. Baggage

camps displayed in battle and can be looted for bonus points. Some armies are allowed to strengthen their Baggage.

Incorporating fortifications and walls that can be used for defense.

More than 100 types of new units as camelry, scythed chariots and artillery!

5 new types of terrain: rugged terrain, impassable terrain, open fields, plantations and steep hills.

6 new battles of the Persian Wars and Greek, Macedonian and Punic Wars and Expansion Rome.


the moment is having acceptance by the community, it is thanks to how easy and fun it becomes, especially when playing against another opponent. The games are quick to run and the challenge is to see who is riding the best army to win every game or at least the majority.

Monday, April 5, 2010

Antiaginghomemade Tips

2010: RISE OF PRUSSIA




Well as you know many of the fans to WarGames, since a few days we can expect another installment of the series AGEOD, for many already recognized by his previous releases that have wide acceptance in the community WarGamera.

This time is distributed by Paradox and brings a new era full of conflict, after its previous deliveries Birth of America, American Civil War, Napoleon's Campaigns, and Wars in America, Rise of Prussia us placed in the European campaigns of Seven Years War (1756-1763).


This has been a highly anticipated game, followed by the community and that this collection of AGEOD always left a good taste (more or less as any tip will draw him to the version of the Campaigns of Napoleon) and provides many interesting elements to this hobby of strategy, tactics and operational, especially what regards the issue of the structure of the units.

In this issue, after claiming in the campaigns of Napoleon, is the Great Stage of Campaign 1756 - 1763 and this has been a hot topic in the official forum , hopefully for the second return of Napoleon's campaigns will bring us the same surprise.


Here you can see the features on every page where echoes this news and of course, in that of AGEOD and Paradox (what year we have prepared this distribution)



Features

More 100 new leaders with individual portraits and 300 types of units.

10 Scenarios:

1 Battle Scenario Saxony 1756 to enter the game. Annual campaigns
6 scenarios, one for each year between 1757 and 1763
1 Great Grand Campaign Scenario 2 Scenarios 1756-1763 Tutorial


Map covering the whole of Germany and surrounding neighborhood areas and provinces, with over 1,000 different regions offer much room to maneuver.

New events and a wide range of options to customize our strategy.

simplified control system is based on the ranking system seen in American Civil War and Napoleon's Campaigns, which keeps historical detail the organization and structure of the army with its controls.

completely new system for recruiting units, allowing players to choose and buy the forces during the annual campaigns and the Great Campaign.

new system of historical events, with multiple-choice situations and different responses, providing greater flexibility with the intention of getting back to playing that communication is very replayable.

Additional support in the interface to facilitate interaction with the game player.

New features to find your armies and watch your team supplies and goods. Advanced



Wide IA manual and help with any information to the player.





Sunday, April 4, 2010

Contract Of Sale Scotland Verbal Agreement

NEW 2010: V

Well as many of you know, because at this point is no longer a novelty, not a surprise, this year will get a new installment of the famous saga of Sid Meier's, I mean:



In the first pictures you can see, it seems that they are addressing a more WarGamero, considering that is more a game of expansion and technological race whose goal is to bring our civilization since the dawn of mankind into the space age and war is just another option. For images
really
seems more the style of the above, let that of WarGames, it shows the screenshot where we see the full mapping of hexagons, a delight. Depending on your set, the 6 faces of the hexagon will increase the tactical possibilities by tapping deeper and we usually like to tiing with all games of this nature and form of Maya.


According to information from industry magazines in this release is improved aspect of the war or fighting, and these among groups with a greater number of units, it is to get an image of massive battles , massive, comprehensive and realistic in facing a large number of units, as we see in the pictures are not cluster only three components, so we can see that they have achieved what we have proposed and the feeling they convey is the same.


Some of the parts that have been improved, apart from the engine, is the diplomatic track, it says that this will have more options than those in previous releases and one of the things that are often read and given a role in the progress of CivilizationV is the new option of bombing away, to be added to the options of fighting, which change approaches tactical them.

Another aspect is extending multiplayer options, so it will all be represented, from the Hot Seat, by heading through LAN, Internet, PBEM, with this aim to suit all types player and giving all possible facilities for the range of players and communities grow, share maps and comparing scores, visit web pages or sites of fans within the game without having to leave it.

is due out this fall, so until then we can only admire these images and hold our desire and the look looks great and fits the Maya hexagonal like a glove, simply perfect.