Monday, April 5, 2010

Antiaginghomemade Tips

2010: RISE OF PRUSSIA




Well as you know many of the fans to WarGames, since a few days we can expect another installment of the series AGEOD, for many already recognized by his previous releases that have wide acceptance in the community WarGamera.

This time is distributed by Paradox and brings a new era full of conflict, after its previous deliveries Birth of America, American Civil War, Napoleon's Campaigns, and Wars in America, Rise of Prussia us placed in the European campaigns of Seven Years War (1756-1763).


This has been a highly anticipated game, followed by the community and that this collection of AGEOD always left a good taste (more or less as any tip will draw him to the version of the Campaigns of Napoleon) and provides many interesting elements to this hobby of strategy, tactics and operational, especially what regards the issue of the structure of the units.

In this issue, after claiming in the campaigns of Napoleon, is the Great Stage of Campaign 1756 - 1763 and this has been a hot topic in the official forum , hopefully for the second return of Napoleon's campaigns will bring us the same surprise.


Here you can see the features on every page where echoes this news and of course, in that of AGEOD and Paradox (what year we have prepared this distribution)



Features

More 100 new leaders with individual portraits and 300 types of units.

10 Scenarios:

1 Battle Scenario Saxony 1756 to enter the game. Annual campaigns
6 scenarios, one for each year between 1757 and 1763
1 Great Grand Campaign Scenario 2 Scenarios 1756-1763 Tutorial


Map covering the whole of Germany and surrounding neighborhood areas and provinces, with over 1,000 different regions offer much room to maneuver.

New events and a wide range of options to customize our strategy.

simplified control system is based on the ranking system seen in American Civil War and Napoleon's Campaigns, which keeps historical detail the organization and structure of the army with its controls.

completely new system for recruiting units, allowing players to choose and buy the forces during the annual campaigns and the Great Campaign.

new system of historical events, with multiple-choice situations and different responses, providing greater flexibility with the intention of getting back to playing that communication is very replayable.

Additional support in the interface to facilitate interaction with the game player.

New features to find your armies and watch your team supplies and goods. Advanced



Wide IA manual and help with any information to the player.





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